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HomeUpdatesDragon's Dogma 2 Coming March 2024, Looking More Awesome Every Day

Dragon’s Dogma 2 Coming March 2024, Looking More Awesome Every Day

Capcom announced the fantasy RPG's character designer and other details.

Capcom said yesterday during a Dragon’s Dogma 2 showcase that the sequel will take place in a world comparable to yet distinct from the one in the previous game. A Dragon will still capture the player’s character’s heart, providing them the powers of the Arisen, and beings from another dimension known as Pawns can still be summoned to help the player on their adventure.

Capcom has officially announced that Dragon’s Dogma 2 will be released on March 22, 2024, as previously revealed earlier this month. To illustrate that it’s the enormous, emergent circus that fans have been waiting for since the original, the fantasy RPG launched a new trailer and provided more details about its gameplay and story, and it all looks and sounds fantastic.

The story of Dragon’s Dogma 2 will be part reboot, part remake, and will center on the human kingdom of Vermund, which is trapped in a succession fight, and Battahl, the beastren nation where Pawns are ostracized. We don’t know how it will all play out, but Dragon’s Dogma has always been about wreaking havoc in epic battles against mythical monsters. The most recent clip featured the bronze giant Talos, who resembles a Greek Titan. Look at this:

Capcom has also revealed a new class named Trickster. It’s a support position that allows you to mislead foes and make them fight amongst themselves by using smoke and illusions. It also contains buffing abilities that can be applied to your entire combat team. Players can switch between them after visiting the guild in town, as they do with the other “vocations” in Dragon’s Dogma 2.
We also got a clearer look at the character creator in the game. Making a beastren allows you to experiment with a surprising number of features, ranging from fur patterns and thicknesses to micromanaging ear sizes. A slider can be used to adjust everything from the tips and lobes to the angle and openness. It absolutely feels like something people will spend an hour fiddling with before even beginning the game (which is why I now just use presets).

“Dragon’s Dogma is a game that I dreamed of playing as a boy who loved TRPG-based games and action games, and I have a special attachment to it,” director Hideaki Itsuno said on the PlayStation Blog. “Dragon’s Dogma 2 incorporates ideas that were not technically feasible when the first game was created.” I believe this game will allow you to explore the fantasy world you’ve always wanted to visit, as well as be the ultimate Dragon’s Dogma action simulator game.”

Sourcekotaku
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